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EButton is a 'Start' button plugin. Download : Zip file.
Download Skins : EButton skins.
A screen shot showing two instances of EButton ( start and tools ) each with a different skin and label.
The skins consists of normal, mouse over (animation) and mouse press. These are simple bitmaps that can be edited in any old paint program. In this shot you can see how the EButton plugin has been added next to the geOTasks. This mimics the explorer shell quite well. The blue skin is available via deviantart.com
Stuff you can customize with this button are:
EButton ReadMe.txt
Add an EButton to a geOBar, it will complain that it don't
have a skin yet. Don't worry, it will display 'no text'.
Open regedit, browse to the plugin settings and set a
button skin.
Shift + Right-mouse-button-double-click to refresh the
EButton (it will pick up the new settings from the reg)
Reg options, and what they do:
Align :
left or right text alignment
Font :
example -> "Courier New, 15"
frameSpeed :
low numer is faster
Menu :
Normal geoshell menu name.
menuAtMouse :
true or false. True displays the menu at the mouse
co-ordinates, false aligns it with the button (like
the 'start' menu)
runToEndOfAnimation :
true or false
If the skin can animate on mouseOver it will start
at the top frame, then after 'frameSpeed' pause it
will display the next frame. If the user moves the
mouse off the button then what should happen to the
animation?
Set this to true to finish the animation, it keeps
rolling till it gets to the first frame. Then it
displays the normal bitmap. This may result in
buttons animating some time after the users has
removed the mouse.
If it is false then the animation stops and the normal
bitmap is shown. This may result in jerky animation.
Skin :
Path to skin directory. Must contain :
String :
The string to be displayed on the button,
can be left or right aligned (see Align)
Font is set in Font.
textOffset :
Number of pixels to offset the text from
the edge of the button.
toolTip :
false to get rid of the most anoying thing
in the world.
true to enable the most anoying thing in
the world.
bounce :
This was introduced to help reduce the size of
the .bmp files. Most of the MouseOver animations
I created were symetrical, for example:
- fade in, fade out.
So the .bmp files would have (in this example)
9 frames, with these levels of fade:
And this gave me a nice animated button.
The frames are displayed: 0 to 9, 0 to 9, 0 to 9 etc...
Half of the frames are duplicated, so setting bounce
to true forces EButton to count up, then down.
Here is our new buttonOver.bmp:
And now EButton displays: 0,1,2,3,4,3,2,1,0 [ repeat ]
You get the same animation, with only ( half + 1 )
frames...
Another example, this time with pictures:
+-----------------+
The button.bmp must be 24 pixels high. It can be any
width.
buttonClick.bmp must be the same size as button.bmp
buttonOver.bmp must be the same width as button.bmp,
but it can be any multiple of 24 in height.
If it was 48 pixels high then the top 24 are used
as the first frame, then 25 to 48 are used as the
second frame.
This can be mulitplied up, so you can have as many
frames as you want.
To turn off animation set the buttonOver.bmp to have
one frame of animation (height = 24 pixels) this will
turn off the animation timer.
+--------------------+
This is relative to the geOShell directory (where the
geoshell.exe lives)
So an EButton skin in the 'skins/my button' directory
actually lives in
E:\geoshell\skins\my button
or your equivilant.
To have many EButtons with different skins, each set of
skins needs to be in its own directory, e.g.:
This will keep the button skins that match the geOShell
skins all together (easy to zip up and share :-)
by ::eden::
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